![]() using of the postprocessing tracktextures of F1 2013įor the releaseversion I want to shake the leaves of the trees a bit. more sunny weather conditions for austria and hockenheim more movement for banners and flags and higher tesselation better looking tarmac (less red for tarmac) better night lighting for bahrain abu dhabi and singapore better wet track graphics (rainbead bug will fix soon) very high drawing distance for all tracks new lighting with more effects and natural colours graphic instance buffer optimizations for better performance with high lod It gives other versions of postprocessing The rainbeads on the helmet looks to blurry. The lighting is although completely edited.īut it´s beta because of one bug. Thanks codies for those amazing details on some tracks. The drawing distance is much higher as the one of F1 2015. The Game looks better as Grid Autosport from Codies. Tracks like Abu Dhabi, Hungaroring, Suzuka, Brazil, Monza Bahrain, Sepang and Spa looking absolutely stunning. This old engine looks not old with all details. ![]() ![]() With the ornament atributes, tree atributes and route overrides file in the tracks folder I have edited the trackdetails and pushing all to the max. The engine can use downsampling for effects. I have edited the complete postprocessing folder. The game looks absolutely awesome with all the hidden details. This is the beta of my complete graphics overhaul for F1 2014. In the future screens I can use his carmodels. ![]() Because the cars looking more real and the cams are much better. Thanks Igearzone 16 for the good ai and real F1 feeling. Use a Gamma of 0.8 or 0.9 for best visuals. their is something wrong with the gamma correction. ![]() Warning do not install the system folder their is a failure in the file. Sorry I was to tired to find that bug yesterday.įor the new version you can overwrite the original trackfolder now. Extra folders for Igearzone 16 Mod without my lighting but with all detail. ![]()
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